Showing posts with label Terrain. Show all posts
Showing posts with label Terrain. Show all posts

Sunday, February 10, 2013

Road to Genghicon: Da Table

Here it is ladies and gentlemen, the final table. Layout will change, but you get the idea.

Thursday, February 7, 2013

Road to Genghis Con: Terrain Finale

It's all done. That's right, all the terrain is finished for the 3rd set of tables, with 8 full days to go. And today isn't even half over. Each table will have 1 large pyramid, 4 smaller ones, 4 of the ruins pictured above, and 4-5 difficult terrain pieces pictured yesterday. Plenty of line of sight blocking, some cover, and some pieces to slow the advance. Can't wait to see them being played. I hope to set up a table Saturday and snap a shot or two to post. On to the paper work.

Wednesday, February 6, 2013

Road to the Con: Terrain Round 2

A quick update: I have finished all the difficult terrain, as seen above in its rocky sandy "glory". I have also all of the medium pryamids painted, as well as the ruin terrain. Tomorrow I plan to lay down the sand for the ruin bases, which will bring the necron tables to a close. After a final update tomorrow and hopefully an action shot terrain will be done. Then it is on to the plaques and the player pack. Barely over a week to go, and I'm feeling pretty good about it. Something is going to go terribly wrong...

Tuesday, February 5, 2013

Road to the Con: Terrain Edition

I was asked to post some shots of the new terrain for GenghisCon. There will be four necron themed boards, similar to the previous nid and imperial boards from Tacticon(which will be returning). That little piddly thing in front is a Space Marine in awe of the Necrons' might.

And these 16 pyramids make up the mid level LoS blockers. There will also be some ruined necron obelisks and some severe rocky ground.

Well, there cracks the whip, back to the grind stone, I hope to have another update tomorrow.