Showing posts with label strategy. Show all posts
Showing posts with label strategy. Show all posts

Friday, September 2, 2011

Brother Condon Laments the SOB

EDITOR'S NOTE:
Special Guest and veteran Witch Hunter Brother Condon is here with his thoughts on the White Dwarf Codex!
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So I dont know if anybody has had the chance to check out the new SoB white dwarf codex, but... damn it sucks! Coming from a long time Witch Hunter player, let me just say.... SERIOUSLY?!!!?!! Just to clarify that I am not a total idiot, I wasn't expecting another Grey Knights 'dex out of a White Dwarf release, but I was expecting something written to at least succeed in the current 5th edition environment. There are a few neat "Gems" of coolness in this book, swimming in a olympic size swimming pool of mediocre! Lets start with the few neat things there are (because it will take less time).

Monday, April 11, 2011

The Art of Board Control


I have recently picked up Malifaux(who'd of guessed, right?) and I've been listening to podcasts and reading the forums, generally feeding my gamer ocd. One crew I have heard a lot about is the Dreamer. The Dreamer's main trick is burying his nightmares(basically taking them out of play), moving off somewhere else, and bringing his crew back in. There is more to it than that, but this brought up a point that I see in several games, Board Control.

Monday, April 4, 2011

Its GO time!


Time to set your mind to the task. That guy over there, he ain't so tough. That army is unbeatable... psh, as if. That uber-unit: it's LUNCH TIME!
It's time to look at what you know, and what you think.

Sunday, March 13, 2011

You too can be a winner!


Everyone talks about how overpowered IG or Space Wolves are, or how weak Necrons or Tau are. Today, I'm here to tell you that you can win with any army. Will you win every tournament with that old army? Probably not. Can you win tournaments with that old army? Possibly.
!WARNING! Wall of text to follow.